Skinhat Software
The following is a few demo's I've written that show off some of the features of GLScene.
GLScene Demos
Shows how to apply two secondary textures to a primary texture using a 3D card that can only support one secondary texture.
Demonstrates light mapping and bump mapping for a city using OpenBSP. Click here for screenshots
Demonstrates a shaded terrain with aerial photograph and detail
Demonstrates BSP
Demonstrates a modification to the water plane to give smooth sin waves that you might find on a calm ocean or lake.
Demonstrates mountains generated with Perlin noise.
Demonstrates how multiple scaled gray scaled bitmaps can be used to create a single height data source.