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In general all components on this tab are managers for particle effects. PFX manager takes
care about the way particles look like, how they move, how fast they are or how long they live.
Some particles can even change appearance during their live. Each object can emit particles. You
can add particle effects to Effects property. Each effect then has its own PFX manager and PFX
renderer.
GLCustomPFXManager
[TODO]
GLPolygonPFXManager
Polygon particles are made up of circular array of triangular polygons always facing
camera. Polygons use vertex colors. You can specify inner and outer color for the particle. Outer
color is usually transparent. Each polygon is opaque in the center of the particle and gradually
becomes transparent towards the edge.
GLPointLightPFXManager
[TODO]
GLCustomSpritePFXManager
[TODO]
GLPerlinPFXManager
Particles created with perlin PFX have randomly generated texture. Great for smoke
effects.
GLFireFXManager
This is manager especially designed for fire effect. It is best to leave default settings for
the most pleasing visual quality. Adjust only the particle size as you need.
GLThorFXManager
Create lightning or laser beams with this effect. This effect stretches from one point to
another. A sparkling beam glows between.
GLScene Utils
AsyncTimer
This component is similar to TTimer you know from Delphi. Only it is more suitable for
GLScene beginner's guide, Jan Zizka, 2005