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Contents
1. Disclaimer
2. What is GLScene ?
3. Installing GLScene
4. How does it work ?
5. Hello world ! example
6. Basic things you should know about 3D graphics
6.1. Coordinate system
6.2. Floating point numbers
6.3. Vectors
6.4. Rendering
6.5. OpenGL
7. Components
7.1. GLScene
7.2. GLScene PFX
7.3. GLScene Utils
7.4. GLScene Shaders
8. Objects
8.1. Common object properties
8.2. Basic geometry
8.3. Advanced geometry
8.4. Mesh objects
8.5. Graph-plotting objects
8.6. Particle systems
8.7. Environment objects
8.8. HUD objects
8.9. GUI objects
8.10.Special objects
8.11.Doodad object
8.12.Other objects
9. Runtime object creation
9.1. Creating new class
10. Case study: 3D Tetris
10.1.Design
10.2.Structure
10.3.T3DTBlock class
10.4.Homework
11. Links
12. Conclusion
GLScene beginner's guide, Jan Zizka, 2005