Page 28/36
In cases when you have a lot of same objects, especially TGLFreeForms, it is good practice to
use proxy objects. You will gain a lot in performance. Proxy object refers to Master object.
Geometry of master object is rendered in place of the proxy object. Proxy object has its own
position, direction and scale. The geometry is altered accordingly.
TGLMultiProxy
Multi proxy object is an advanced version of proxy object. It has more masters that are chosen
according to distance from camera. This technique is used with set of objects with different number
of polygons but resembling each other. Low detail objects are displayed in distance and high detail
objects are displayed close to the camera.
TGLRenderPoint
[TODO]
TGLImposterSprite
Imposters are described in TGLStaticImposterBuilder section. Imposter sprite is the object
that is rendered in the scene.
TGLOpenGLFeedback
[TODO]
GLScene beginner's guide, Jan Zizka, 2005