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Disclaimer
This book is intended for anyone who wants to quickly start to use GLScene. There is no
official documentation for GLScene except for the comments directly in source code. I also strongly
recommend using source code as a primary source of information. Especially when the source code
is being developed constantly and is changing all the time. Another great source of knowledge are
GLScene demos. However GLScene is so complex that I find it rather difficult for anyone who
never used it before to start learning.
I consider myself a GLScene user not GLScene developer. I do not take part in developing
GLScene source code, I don't have administrators rights to access GLScene CVS. I have just been
using GLScene for my projects. There are people that know a lot more about GLScene that I do. I
owe a lot to GLScene community and I wanted to give something back by writing this document.
If you are an experienced GLScene user you will probably find this document very simple
but I would be happy for any feedback from you. I am sure there are a lot of spelling and
grammatical errors as well as many GLScene related mistakes. There are also sections that I don't
know anything about or I'm not familiar enough with. These parts are marked [TODO]. If you are
willing to contribute to this book please feel free to send me your chapter. I will add it to the text
together with your credit. Any corrections of my own text are also welcome. If you are looking for
answer you could not find in this book please dont ask me. If I knew it I would have written it in
the book.
Jan Zizka, Prague, May 2005
zizajan@centrum.cz
GLScene beginner's guide, Jan Zizka, 2005