Page 3/36 Disclaimer This book is intended for anyone who wants to quickly start to use GLScene. There is no official documentation for GLScene except for the comments directly in source code. I also strongly recommend using source code as a primary source of information. Especially when the source code is being developed constantly and is changing all the time. Another great source of knowledge are GLScene demos. However GLScene is so complex that I find it rather difficult for anyone who never used it before to start learning. I consider myself a GLScene user not GLScene developer. I do not take part in developing GLScene source code, I don't have administrators rights to access GLScene CVS. I have just been using GLScene for my projects. There are people that know a lot more about GLScene that I do. I owe a lot to GLScene community and I wanted to give something back by writing this document. If you are an experienced GLScene user you will probably find this document very simple but   I  would   be   happy  for   any  feedback   from   you.  I  am  sure   there   are  a   lot   of   spelling   and grammatical errors as well as many GLScene related mistakes. There are also sections that I don't know anything about or I'm not familiar enough with. These parts are marked [TODO]. If you are willing to contribute to this book please feel free to send me your chapter. I will add it to the text together with your credit. Any corrections of my own text are also welcome. If you are looking for answer you could not find in this book please don’t ask me. If I knew it I would have written it in the book. Jan Zizka, Prague, May 2005 zizajan@centrum.cz GLScene beginner's guide, Jan Zizka, 2005