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Conclusion
If youve read this far you should have basic understanding how is GLScene organized, what
it can be used for, what are its parts and some programming techniques specific for GLScene. Now I
suggest you go back to GLScene demos. If you failed to understand what is going on before, you
should have the idea now. It is sometimes difficult to find the function or procedure that you are
looking for among the myriad of GLScene features. But all functions have reasonable names and
soon you will find those you need for your purpose. After you are sure you can follow the demos
you can start to create your own applications.
Happy coding,
Jan Zizka.
GLScene beginner's guide, Jan Zizka, 2005